Sliders / Joystick
Slider
A slider is a 1D controller that drives a single target.
Note
The target type of a slider cannot be changed after creation.
Target Types
Shape Key
Controls a Shape Key value on a mesh object.
Custom Property
Controls a custom property on a bone.
- Only bone custom properties are supported
- If the specified custom property does not exist, it is created automatically
Data Path
Controls any Blender property by data path. This is the most flexible target type.
Right-click a property in Blender and use Copy Full Data Path, then paste that path into the field. Numeric properties (float / int / bool) are supported.
Warning
String properties, and properties whose right-click menu does not show Add Driver, are not supported.
Mirror
Shape Key Mirror
Automatically creates a mirrored pair based on L/R suffixes. One track is split into halves; on screen, R appears on the left side and L on the right side.
- Example:
smile.L↔smile.R
Custom Property Mirror
Pairs targets by the .L / .R suffix in the target bone name.
- Example:
c_hand_ik.l→ mirrored targetc_hand_ik.r(the property name stays the same) - If the property name itself also has an L/R suffix, it is mirrored automatically as well
Warning
Mirror is only available for Shape Key and Custom Property. It cannot be used with Data Path or Joystick.
Supported suffixes: .L/.R, _L/_R, -L/-R (case-insensitive)
Appearance
- Handle Shape: Circle / Arrow / Square / Diamond
- Height: L / M / S
- Track Style:

| Style | Description |
|---|---|
| Capsule | A rounded capsule-shaped rail |
| Line | A thin rail. The handle becomes a tall rectangular shape |
Keying Excluded
When Keying Excluded is ON, the slider bone name switches to the GEO- prefix. The handle shape changes to a special double-line icon so it can be distinguished visually.
With this setting enabled, the slider is excluded only from these keying sets:
- Entire Character
- Entire Character (Selected Bones Only)
Warning
If Auto Key is ON, those keying sets will still insert keyframes as usual. To exclude them completely, enable Preferences > Animation > Only Insert Available in Blender.
Reordering
You can manage the display order of sliders from the list in the N panel.
- Select a slider in the list (linked with bone selection in the 3D View)
- Move it with the UP / DOWN buttons
- Confirm the new order with Apply Order
Note
The Relocate Slider button appears beside each column's slider list and is used to move a slider to another column or container. If the list becomes out of sync after Undo / Redo, use Reload to resync it.
Joystick

A joystick is a circular 2D controller. You can assign a different target to each of the four directions: up, down, left, and right.
- The outer circle defines the movement limit of the handle
- Drag the inner handle to operate it
- Each of the four directions can have its own target
Per-Direction Target Settings
You can set a target type for each direction (Up / Down / Right / Left). Each direction has its own Range Min / Max and its own independent value range, but the default value is always 0.
Warning
Joystick does not support Mirror or Keying Excluded.